Types Total conversion. A total conversion is a mod of an existing game that replaces virtually all of the artistic assets in the original game, and sometimes core.
Call of Duty: Black Ops | Call of Duty Wiki"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong.". Alex Mason in the world premiere trailer. For other uses, see Black Ops (faction) and Call of Duty: Black Ops: Declassified. Call of Duty: Black Ops, abbreviated as Co. D: BO or simply BO, is the seventh main Call of Duty game, the third main game of the series developed by Treyarch and the sequel to Call of Duty: World at War. The game was published by Activision and for PC, Xbox 3. Play. Station 3, and the Nintendo Wii. Officially announced on April 3. The Hollywood Reporter is your source for breaking news about Hollywood and entertainment, including movies, TV, reviews and industry blogs. November 9, 2. 01. Gameplay. Call of Duty: Black Ops differs from most previous installments, which would involve a usual three- country campaign while Call of Duty: Black Ops features two playable countries (Russia and the USA), but only has an American campaign. Players play from the perspective of Captain Alex Mason of the MACV- SOG, Jason Hudson of the CIA, and Russian- born soldier Viktor Reznov of the Red Army. The game also introduced several new features, such as dive- to- prone and the available use of a flashlight on certain weapons. Furthermore, the campaign's playable characters now speak while being controlled by the player. Plot. The game is set in the Cold War era. Much of the Call of Duty: Black Ops campaign is told through the eyes of SOG and CIA operative Alex Mason, primarily through flashbacks. Mason is asked questions by an unknown interrogator about a numbers broadcast which is being used to contact Soviet sleeper cells in the United States. These questions set the stage for the campaign missions. The first mission is a flashback to Mason's participation in the Bay of Pigs Invasion in April of 1. Fidel Castro. At the end of this mission, Mason is captured by Castro's soldiers and given to Nikita Dragovich as a 'gift.' He is held captive at the Vorkuta Gulag, a Russian labor camp, for two years. After further interrogation, Mason recounts how, during his imprisonment at Vorkuta, he befriended Viktor Reznov, a former Red Army soldier and a returning character from Call of Duty: World at War. Reznov assists Mason in sparking a prisoner uprising at Vorkuta, which facilitates Mason's escape from the prison. One month after his escape, Mason is escorted to the Pentagon with his handler, Jason Hudson, where he receives authorization from President John F. Kennedy to assassinate Dragovich. He is then dispatched with Frank Woods and Joseph Bowman to Baikonur Cosmodrome in the Kazakh SSR to sabotage the Soviet space program. The team saves a captured operative and destroy the Soyuz 2 rocket as it is launched. Dragovich, who is present at the launch, escapes alive, forcing Mason to spend the next five years searching for him. By 1. 96. 8, the SOG, including Mason, is deployed in Vietnam to investigate the Soviet presence. After Mason helps defend the military camp at Khe Sanh, he is deployed to Huế during the Tet Offensive to recover a dossier with information on Dragovich from an unnamed defector. The team recovers the dossier, and Mason discovers that Reznov is the defector. After Mason escapes Huế City, the campaign shifts to a mission in Kowloon, Hong Kong, where Hudson and Weaver is sent to find and interrogate Dr. Clarke, a scientist working under Dragovich. The mission goes awry, and Clarke is killed while Hudson seeks to escape Dragovich's men. Then, after further interrogation, Mason reveals the story, as told to him by Reznov, of the history behind Dragovich, his associate, Lev Kravchenko, and German ally, Dr. Friedrich Steiner. These events take place shortly after World War II. They detail Dragovich's discovery of the German biochemical weapon, Nova 6, and illustrates his ruthlessness as he murders his own soldiers to witness the effects of the weapon, including Reznov's close friend, Dimitri Petrenko. This mission ends with Reznov asking Mason to promise him that Petrenko's death will be avenged, and Dragovich, along with his allies, Kravchenko and Steiner, will be killed. The interrogation moves back to 1. Mason describes how he and the rest of his squad from the SOG fight their way through Viet Cong- controlled territory in an ultimately futile attempt to chase an elusive Kravchenko, and are later sent to locate and investigate a downed Soviet plane containing Nova 6. During this investigation, Mason, Woods, and Bowman are captured by the Viet Cong. Again, the perspective switches to Agent Hudson, who is sent on a mission to infiltrate a Soviet base in the Ural Mountains, a suspected development center of Nova 6. The control room the facility is rigged with explosives in a trap set by Dragovich, but Hudson's team is contacted remotely by Dr. Steiner, who gives his location and promises, in exchange for safety from Dragovich's systematic elimination of "loose ends," information on cracking the numbers broadcast. After this mission is completed, Mason describes to his interrogator how Bowman was killed while imprisoned, and how he and Woods escape from their Viet Cong captors. Mason and Woods fight across a vast swath of Vietnamese land in a stolen Mi- 2. Hind to reach Kravchenko's base. At this base, Mason again meets Reznov, who leads him through the base towards Kravchenko. When Mason reaches Kravchenko, he seemingly commits suicide with his bandolier of grenades, apparently killing Woods in the process. Mason and Reznov then recover documents that lead them to Rebirth Island, the location of Dr. Steiner. Mason's story converges with Hudson's at Rebirth Island, as both fight their way through a Soviet Nova 6 research and production facility to reach Dr. Steiner. Hudson engages in an all- out assault on the facility with light armor and a squad of CIA operatives, while Mason sneaks into the facility with Reznov. Mason reaches Steiner only shortly before Hudson, and watches as Reznov murders Steiner. However, when the same story is retold through Hudson's eyes, it is revealed that it was, in fact, Mason alone who shot Steiner, while exclaiming that he was Reznov and would have revenge. The flashbacks end and the interrogation continues. Hudson reveals himself to be the interrogator and confronts Mason face- to- face in a desperate bid to break him free of his brainwashing. In this mission, it is revealed that, while at Vorkuta, Mason was subjected to severe mental reconditioning in order to turn him into a sleeper cell who would perform Soviet missions in America. However, Reznov 'hijacked' this conditioning and used it to instill in Mason an absolute devotion to complete Reznov's vow for revenge: to kill Dragovich, Kravchenko and Steiner. Reznov was actually killed in the escape from Vorkuta, and, therefore, all subsequent appearances of his character are merely a part of Mason's imagination, brought on by the intense nature of the brainwashing Mason experienced. As the reprogramming of Mason's brain is finally broken, Mason recalls the origin of the numbers broadcast, a ship off the shore of Cuba called the Rusalka. In a CIA raid on the ship and the underwater broadcast station over which it is anchored, Mason strangles Dragovich to his death and sinks the broadcast station, ending the threat that the sleeper agents presented to the United States. Campaign Locations North America & The Caribbean Southeast and East Asia. Soviet Union. Other. Factions. Playable. Friendly. Enemy. Characters. CIA and SOGCommunist Forces. Other Missions Call of Duty: Black Ops contains fifteen single player levels. Operation 4. 0" - Escape police forces and assassinate Fidel Castro. Vorkuta" - Participate in the Vorkuta prison break. U. S. D. D." - Tour the Pentagon and meet John F. Kennedy. "Executive Order" - Rescue Weaver and stop the launch of the Soyuz 2. S. O. G." - Defend the Khe Sanh military camp. The Defector" - Extract the Russian defector. Numbers" - Escape Dragovich's men with Dr. Clarke. "Project Nova" - Extract Steiner and destroy the ship containing Nova 6. Victor Charlie" - Battle Viet Cong forces in the Vietnamese jungle. Crash Site" - Locate the downed Soviet cargo plane containing Nova 6. WMD" - Infiltrate a Soviet base in the Ural Mountains. Payback" - Escape the Viet Cong complex and confront Kravchenko. Rebirth" - Relive the efforts to extract Steiner from both Mason and Hudson's perspectives. Revelations" - Discover the truth behind the numbers. Index of Compute! Full article text is primarily available beginning with Issue 2. Compute! Issue 1 - Fall 1. Compute! Issue 2 - January/February 1. Sorting Sorts, Part 2. Memory Partition of Basic Workspace. Home Accounting. Plus An Easier Method of Saving Data. Machine Language Versus Basic: Prime Number Generation/AIM 6. Basic Memory Map (Page 0): Aim, Kim, Sym, PET, Apple. Comparison of Microsoft PET Basic with Atari Basic. The Ouch in Atari Basic. Atari Basic, Part 2. Computer Programs and Your Ethics. Saving Memory in Large Programs. The Deadly Linefeed. Apparent Malfunction of the < Key. Using Direct Access Files with the Commodore 2. Disk Drive. Null Return Simulator for PET Users. A Few Entry Points. Original/Upgrade ROMPlotting with the CBM 2. Printer. Inside the 2. Disk Drive. A Sym- 1 Message Scroller. Adapting Basic Programs from other Machines to the OSIProofread for your KIMNotes on the Pulse- Counting Mode of the 6. Tokens in OSI Basic. Compute! Issue 4 - May/June 1. Keeping Up the Payments: Basically Useful BASICInside Atari BASICBit Files on a Small Computer. Using Pet's Second Cassette Buffer to Increase Memory Space. Enhancing Commodore's Word Pro IIIMachine Language Tools. Algebraic Input for the Pet. Pet Data Copier. Cross Reference for the Pet. Structured Gaming in High School Computer Science. A Pet "Answer- Box" Program. Pet- GET with Flashing Cursor. PETting With A Joystick. Interview with Taylor Pohlman. Apple's Product Marketing Manager. Introduction to 3- D Graphics for your Atari. Atari Tape Data Files: A Consumer Oriented Approach"Enter" With Atari. Atari Program Saving, Part IIBAM for Commodore Drives. Cheep Print, Part IIRelocate Pet Monitor Almost Anywhere. Compute! Issue 8 - January 1. Compute! Issue 9 - February 1. Compute! Issue 1. March 1. 98. 1Compute! Issue 1. 1 - April 1. Compute! Issue 1. May 1. 98. 1Named GOSUB/GOTO in Applesoft. Generating Lower Case Text on Apple IICopy Atari Screens to the Printer. Disk Directory Printer for Atari. Realtime Clock on Atari. PET BASIC Delete Utility. PET Calculated Bar Graphs. Running 4. 0 Column Programs on a CBM 8. Compute! Issue 1. June 1. 98. 1Computer Using Educators (CUE) on Software Pricing. Apple II Hires Character Generator. Ever- expanding Apple Power. Color Burst for Atari. Mixing Atari Graphics Modes O and 8. Relocating PET BASIC Programs. An Assembler In BASIC for PETQuadra. PET: Multitasking? Compute! Issue 1. July 1. 98. 1Home Heating and Cooling. Animating Integer BASIC Lores Graphics. The Apple Hires Shape Writer. Adding a Voice Track to Atari Programs. Machine Language Atari Joystick Driver. Four Screen Utilities for the PETSaving Machine Language Programs on PET Tape Headers. Commodore ROM Systems. The Voracious Butterfly on OSICompute! Issue 1. 5 - August 1. Minimize Code and Maximize Speed. Apple Disk Motor Control. A Cassette Tape Monitor for the Apple. Easy Reading of the Atari joystick. Blockade Game for the Atari. Atari Sound Utility. The CBM "Fat 4. 0"Keyword for PETCBM/PET Loading. Chaining and Overlaying. Compute! Issue 1. September 1. 98. 1The Column Calculator. What is a Modem and Why Do I Need One? PETApple. Atari: On Speaking Terms. A Tape "EXEC" for Applesoft. A Self- altering Program for Apple IIPositioning P/M Graphics and Regular Graphics in Memory. An Atari BASIC Sort. Shootan Arcade Game for Atari. Exploring OSI's Video Routine. PET Tape Append and Renumber. All About LOADing PET Cassettes. Compute! Issue 1. October 1. 98. 1Compute! Issue 1. 8 - November 1. Super. PET: A Preview. Japanese Micros: A First Look. Introduction to Binary Numbers. An Apple Primer. Page Flipper for Apple. An Atari Database System. A Program for Writing Programs on the Atari. Atari Textplot. OSI Relocation. The PET Speaks. Inversion Partitioning. A Personal News Service on PETBits. Bytes and Basic Boole. Compute! Issue 1. December 1. 98. 1Compute! Issue 2. 0 - January 1. Compute! Issue 2. February 1. 98. 2Compute! Issue 2. 2 - March 1. Word Hunt Game (multiple computers)Infinite Precision Multiply (multiple computers)Atari Concentration Game. VIC Starfight Game. CBM BASIC 4. 0 To Upgrade Conversion Kit. Apple Addresses. VIC Maps. EPROM Reliability. Atari Ghost Programming. Atari Machine Language Sort. Random Music Composition on PETComment Your Apple II Catalog. Compute! Issue 2. April 1. 98. 2Compute! Issue 2. 4 - May 1. VIC Meteor Maze Game. Atari Disk Drive Speed Check. Modifying Apple's Floating Point BASICFast Sort For PET/ CBMExtra Atari Colors Through Artifacting. Life Insurance Estimator (multiple computers)PET Screen Input. Getting The Most Out Of VIC's 5. Bytes. Compute! Issue 2. June 1. 98. 2Compute! Issue 2. 6 - July 1. Compute! Issue 2. August 1. 98. 2The New Wave Of Personal Computers. Household Budget Manager (multiple computers)Word Games (multiple computers)Color Computer Home Energy Monitor. Intelligent Apple Filing Cabinet. Guess That Animal (multiple computers)PET/CBM Inner BASICVIC Communications. Keyprint Compendium. Animation With Atari. VIC Curiosities. Atari Substring Search. PET and VIC Electric Eraser. Compute! Issue 2. September 1. 98. 2Apple and Atari and the Sounds of TRONCommodore Automatic Disk Boot. VIC Joysticks. Three Atari GTIA Articles. Color Computer Graphics. The Apple PILOT Language. Sprites and Sound on the Commodore 6. Peripheral Vision Exerciser (multiple computers)Banish INPUT Statements (multiple computers)Charades (multiple computers)PET Pointer Sort. VIC Pause. Mapping Machine Language. Editing Atari BASIC With the Assembler Cartridge. Process Any Apple Disk File. Compute! Issue 2. October 1. 98. 2Compute! Issue 3. 0 - November 1. Compute! Issue 3. December 1. 98. 2Computers in the Home: 1. Simulator: A Modeling Planner (multiple computers)Cal. Calc: Computerize Your Diet (multiple computers)All Sorts of BASIC Sorts. Is Your TV a Radiation Hazard? VIC and PET PILOT Interpreter. Hidden Maze (multiple computers)Understanding VIC High Resolution Graphics. Making the Turtle Count. Extrapolations: Beat the "Applesoft Renumber" Blues. Machine Language: Hexed. A Universal Program Lister (VIC, PET)Renumber for Atari. VIC Block SAVE and LOADText. Plot II (Atari)Commodore 6. Sprite Editor. Tiny Aid for VIC- 2. Atari PEEK and POKE alternatives. Paper Monitor Switch for 2. Printer. A Floppy with a Strange Device. VIC File Clerk. Undeletable Lines. Revisited. Atari Moving Message Utility. Restore (N) in Applesoft. Codemover. Checkbook (VIC)Speed Limit for your Atari. A Graphics Plot for the Epson MS- 8. Printer. Flashing Prompt for VIC and PETRecreational Computing Back Issues. Compute! Issue 3. January 1. 98. 3Compute! Issue 3. 3 - February 1. How The Pros Write Computer Games. Joysticks Compared. Slalom (a game in 3- D for multiple computers)Super Shell Sort for PETAtari Super. Font Plus. Creating Graphics on the VICJoysticks and Sprites on the 6. Bi- Directional VIC Scrolling. Commodore 6. 4 Video: A Guided Tour. The Atari Cruncher. Easy Apple Editing. VIC Custom Characters for Games. Ask The Readers. Artificial Reality. The Beginner's Page. A Day At The Races. Writing Transportable BASICCopy Cat. Mastermaze. Making Change. Review: Andromeda. Review: Shamus. Super. Font Plus. INSIGHT: Atari. Atari Line Range Manipulator'Stringing' Atari Machine Code. Left- handed Atari Joysticks. CAPUTE! Compute! Issue 3. March 1. 98. 3Compute! Issue 3. 5 - April 1. Selecting the Right Word Processor. Air Defense (multiple computers)Commodore Structure BASICRetirement Planner (multiple computers)Dr. Video For Commodore. Atari Filefixer. Video 8. Columns For the Atari. VICword Magic Commodore BASICA BASIC Hex Editor For VICVIC Music Theory. Compute! Issue 3. May 1. 98. 3The New Low- Cost Printer/Plotters. Jumping Jack. Atari's New Add- On Computer For VCS 2. Game Machine. One On One. Computers And Composition. Deflector. Crosswords. Checkers For The Commodore 6. Programming Multicolor Characters On The VICAtari Starshot. Sinclair/Timex Guess That Animal. Review Atari CX8. Numerical Keypad. Review Three VIC Cartridge Games By Creative Software. Review Hescount For PET/CBM And VICReview Micro- Systems' VIE Cartridge: VIC To IEEE Interface. Review Microteach Teacher's Aide< For The Atari. The Editor's Notes. Readers' Feedback What Does A Light Pen Do? Readers' Feedback TI Clock. Readers' Feedback Nüfekop Decoded. Readers' Feedback Cassette Drive Risk. Readers' Feedback How To Use Atari's Player/Missile Features. Readers' Feedback VIC PILOT Decimal Division. Readers' Feedback 6. Tape Control. Readers' Feedback Zeroing Into VIC Tinymon. Readers' Feedback True Random Numbers For TI- 9. Readers' Feedback TRS- 8. Color Computer Group.
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